CHESS411

Beginner tactic · 3 of 11

The pin

A piece that cannot move, because something more valuable stands behind it.

  1. Learn how it worksThree examples with Capra. You play each one yourself.Three examples with Capra
    Start the lesson
  2. Practise on real puzzlesPractise on puzzles80 pin puzzles, from easy to very hard.0 of 80 solved
    Go to the puzzlesGo to the puzzles
black kingblack pawnblack pawnblack pawnblack pawnblack pawnblack pawnblack knightwhite pawnwhite pawnwhite pawnwhite bishopwhite pawnwhite pawnwhite pawnwhite king
The bishop goes to b5. The knight cannot move, because the king is behind it.

A pin needs a piece that attacks along a line. That means a rook, a bishop or a queen.

  • black kingblack pawnblack pawnblack pawnblack pawnblack pawnblack queenwhite pawnwhite pawnwhite pawnwhite pawnwhite pawnwhite bishopwhite rookwhite king

    Rook pin

    The rook pins the queen to the king along the file.

  • black kingblack pawnblack pawnblack pawnblack pawnblack rookwhite bishopwhite pawnwhite pawnwhite pawnwhite pawnwhite pawnwhite king

    Bishop pin

    The bishop pins the rook to the king along the diagonal.

  • black kingblack pawnblack pawnblack pawnblack pawnblack pawnblack knightwhite pawnwhite pawnwhite queenwhite pawnwhite pawnwhite pawnwhite king

    Queen pin

    The queen pins the knight to the king. The knight cannot jump away.

Pins in numbers

Counted from the 7,194 pins in our puzzle library, all taken from real games
  • 1 in 40

    of our puzzles turns on a pin.

  • 41%

    of them win the queen. No other prize is as common.

  • 1 in 4

    ends in checkmate. A pinned piece cannot defend its king.

Which piece makes the first move

  • Rook33%
  • Knight27%
  • Bishop19%
  • Queen17%
  • Pawn4%

What the pin wins

  • Queen41%
  • Checkmate26%
  • Rook15%
  • Bishop5%
  • Knight4%

Good to know

Pins: common questions

What is a pin in chess?

A pin is an attack on a piece that cannot move without exposing a more valuable piece behind it. The pinned piece is stuck, so it is easy to attack again and it defends very little.

What is the difference between an absolute pin and a relative pin?

In an absolute pin the piece behind is the king, so the pinned piece is not allowed to move at all. In a relative pin the piece behind is a queen or a rook: moving is legal, but it loses that piece.

Which pieces can pin?

Only the pieces that attack along a line: bishops, rooks and queens. Knights, pawns and kings cannot pin.

How do I get out of a pin?

Move the piece behind off the line, put something in between, chase the pinning piece away, or capture it.